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livestream

From a Generated Prototype to a Fun Game

AI can produce content and mechanics, but it does not automatically create a compelling player experience.

What developers should learn

The session should explain:

  • The player promise: what fantasy or experience is the game delivering?
  • The core loop: action → feedback → reward → decision → repeat.
  • The difference between a mechanic and a complete loop.
  • Short-term, session-level and long-term progression.
  • Rewards, difficulty curves, unlocks and player goals.
  • Why adding more generated content does not fix a weak loop.
  • How to cut features that do not strengthen the core experience.
Festival tickets

Choose one admission option

Paid admission is required for this event. Select one available ticket or pass below.